Projects

 
 

Role: Sound Designer and Composer

Jan 2020 - May 2020

  • Produced audio content for a game development team at the University of Utah's EAE's masters program

  • Designed sound effects including environmental ambiences, foley for the character and space station, and creature sounds for the alien monster

  • Coordinated recording sessions to capture samples for foley or audio processing

  • Composed and edited several music tracks and stingers for gameplay and cinematics

  • Oversaw audio editing and final mixing of the game's promotional trailer, and produced all audio for it

 
 
 

Role: Co-Sound Designer/Implementer/Composer

Oct 2019 - Present

  • Produced and implemented audio for a game development team at the University of Wisconsin-Stout's master’s program

  • Implemented audio for gameplay using Unity 2019.2.1 and Wwise 2019.2.0

 
 
 

Role: Composer

Oct 2018 - May 2019

  • Produced audio content for a game development team at the University of Utah's EAE's masters program

    Hocus Potions is a game about friendship and witchcraft. You're a young witch who just moved in to her old Grand Aunt's cottage, and you're just starting out on your journey to become a powerful magician! You'll grow and gather ingredients, brew powerful potions, and help -- or hinder! -- the locals.

 
 
 

Role: Sound Designer/Composer

Sep 2021 - Present

  • Currently producing audio content for Novus: A New World, with the indie game studio YUAI Games

    Experience a new planet filled with unique and beautiful wildlife. Test your skills at survival, exploration, and research as an alien species or a creature. But most importantly, form bonds on your journey to finding a new home.

 
 
 

Role: Sound Designer/Composer

Nov 2020

  • Created in a weekend for Guildford Game Jam 2020.

    Every 5 million years, all advanced life in the galaxy must be culled. And it's been 5 million years... draw vector fields to direct an invading drone swarm to destroy all planets and ships.

 
 
 

Role: Co-Sound Designer/Implementer/Composer

Oct 2019 - Dec 2019

  • Produced and implemented audio for a game development team as part of their master’s program

  • Implemented audio for gameplay using Unity and Wwise

 
 
 

Role: Co-Sound Designer/Implementer/Composer

Jan 2019 - May 2019

  • Produced and implemented audio for a game development team at the University of Wisconsin-Stout's master’s program

  • Implemented audio for gameplay using Unity and Wwise