Projects
Role: Sound Designer and Composer
Jan 2020 - May 2020
Produced audio content for a game development team at the University of Utah's EAE's masters program
Designed sound effects including environmental ambiences, foley for the character and space station, and creature sounds for the alien monster
Coordinated recording sessions to capture samples for foley or audio processing
Composed and edited several music tracks and stingers for gameplay and cinematics
Oversaw audio editing and final mixing of the game's promotional trailer, and produced all audio for it
Role: Co-Sound Designer/Implementer/Composer
Oct 2019 - Present
Produced and implemented audio for a game development team at the University of Wisconsin-Stout's master’s program
Implemented audio for gameplay using Unity 2019.2.1 and Wwise 2019.2.0
Role: Composer
Oct 2018 - May 2019
Produced audio content for a game development team at the University of Utah's EAE's masters program
Hocus Potions is a game about friendship and witchcraft. You're a young witch who just moved in to her old Grand Aunt's cottage, and you're just starting out on your journey to become a powerful magician! You'll grow and gather ingredients, brew powerful potions, and help -- or hinder! -- the locals.
Role: Sound Designer/Composer
Sep 2021 - Present
Currently producing audio content for Novus: A New World, with the indie game studio YUAI Games
Experience a new planet filled with unique and beautiful wildlife. Test your skills at survival, exploration, and research as an alien species or a creature. But most importantly, form bonds on your journey to finding a new home.
Role: Sound Designer/Composer
Nov 2020
Created in a weekend for Guildford Game Jam 2020.
Every 5 million years, all advanced life in the galaxy must be culled. And it's been 5 million years... draw vector fields to direct an invading drone swarm to destroy all planets and ships.
Role: Co-Sound Designer/Implementer/Composer
Oct 2019 - Dec 2019
Produced and implemented audio for a game development team as part of their master’s program
Implemented audio for gameplay using Unity and Wwise
Role: Co-Sound Designer/Implementer/Composer
Jan 2019 - May 2019
Produced and implemented audio for a game development team at the University of Wisconsin-Stout's master’s program
Implemented audio for gameplay using Unity and Wwise